![]() 10/24/2017 at 20:51 • Filed to: None | ![]() | ![]() |
It may have 345hp less then my 1000hp+ Viper, but it’s always a fight.
![]() 10/24/2017 at 20:56 |
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The Gillet Vertigo was a bitch to control.
![]() 10/24/2017 at 21:03 |
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Personally, i think GT3 has much better physics, but GT4 has that massive car list and generally way more to do.
Its the ability to oversteer/drift that was taken out, i think maybe their countersteering assist was off or not present for that game.
![]() 10/24/2017 at 21:06 |
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Also, speaking from experience, it can be pretty challenging to get a rear engined car to work in a game such as this from a physics/design standpoint.
![]() 10/24/2017 at 21:13 |
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I remember finally being able to get a Ruf CTR around Nurburgring so fucking clearly. There were 3 corners where I almost lost it.
This video proves that Gran Turismo is accurate. The car did everything in the game as it did on the actual ring.
![]() 10/24/2017 at 21:21 |
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Yet I’m still unable to turn a clean lap on the ring in a Up GTI.
![]() 10/24/2017 at 21:28 |
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that piece of shit was a slow and understeering pig
![]() 10/24/2017 at 21:57 |
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Add some front ballast. Worked for me in GT5. That car, the Yellow Bird and Stratos were my favorites to run in that game.
![]() 10/24/2017 at 22:00 |
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I already 100lbs of ballast in the front, with downforce as high as possible. Maybe dialing the down force on the rear might help.
![]() 10/24/2017 at 22:30 |
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Just fired up GT5 to check my settings.
170kg of ballast with a 48/52 balance. Ballast position in -50. Total weight 1350kg.
Now I guess I’m gonna have to play some GT5.